
Yet the specificity and of air power made it hard to handle with the basic game mechanics that have been evolving around what was first introduced in World of Tanks. Making a modern naval warfare game without air power would be a poor experience, so WG had to find a way to make it work.

AA would mean nothing, sheer pure size would be an even greater advantage that it is now, and so would stealth. The rise of naval air power was a crucial development in the time period covered by the vehicles in WoWS, and leaving it entirely out would deprive the simulation of elements which were absolutely essential. Which is another way of saying all of you crying over CV being OP or UP are completely and utterly wrong and WG should listen to me and only me.Ĭarriers in WoWS have their own mechanics, camera mode, and set of controls. So, in this post I’ll talk about different game philosophies that can be applied to the way CVs are executed, and how I think WG is currently using the wrong one. As someone who first fell in love with this game by playing CVs, I figured I’d share some of my views on the topic, and hopefully nudge the game’s course just a tiny bit closer to perfection. The recent announcement of changes to AA, Captain Skills and Carrier Loadouts has caused quite a lot of discussion over the topic of Carrier Gameplay and air power as a game mechanic in WoWS. I’m also first and foremost a fan of Strategy Games. I’m not the best of players nor the most experienced, but I’d still like to think of myself as a long-time committed casual. however they can only use 1 type of torp in game.My name’s th3freakie and I’ve been playing World of Warships (WoWS) ever since WarGaming allowed us to buy our way into the Closed Beta with a Gremyashchy. Subs: give them normal torps if they do not want to use homing torps… let subs shotgun ships. if a destroyer or sub is close to the carrier (enemy) damage is reduced to the enemy ship by 10% to 25% and miss the target more often. planes drop smoke bombs to hide friendlys these do not have the same effect as smoke generators.Ĭarriers get countered played by subs. so the brainless carrier can listen to the sounds of torps coming. repair squad… if planes are at under 10 hp consume a charge to full heal all squads of planes after squads is in aircraft carrier if planes are lost the planes cant be restored…ĬVs have protection from subs hand holding skill removed… that shit is not needed… replaced with extended torpedo detection by double.


Revert CV planes to have Limited planes… make AA above 30% dangerous to Air planes…
